Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
28
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
10 gamesObjectivesStart here
Epic monsters / game
0.5 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Wards cleared / game
1.0 vs 1.7 typical
Sweep the enemy wards around the objective before it spawns.
Not a priority
Strengths
CS / min
7.8 vs 7.3
72 of 100 against Darius players, and it matters: the better half of Darius top laners wins 58% of games, the other half 42%.
Vision score / min
0.93 vs 0.81
72 of 100 against Darius players, and it matters: the better half of Darius top laners wins 53% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, farming leads at 60 of 100, built on 7.4 CS a minute and 70.6 CS at 10 min. Objectives trails at 29, with 0.4 epic monsters a game.
Among top laners
Darius top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Darius top laners with less time spent dead than the median win 66% of games; with more, 34%.
Darius top laners with above-median wards cleared a game win 53% of games; below it, 47%.