Playstyle
13 games
Playstyle radar
13 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
69
of 100
Damage
Damage per minute and share of the duo's damage
60
of 100
Frontline
Damage soaked and mitigated for the duo
57
of 100
Utility
Healing and shielding for the duo
35
of 100
Control
Crowd control uptime and immobilizations
78
of 100
Mechanics
Skillshots landed and dodged
75
of 100
What to work on
13 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
UtilityStart here
Ally heal + shield / min
29 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
29 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Skillshots dodged / min
6.5 vs 3.5
96 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 25%.
Immobilizations / game
63.6 vs 33.6
93 of 100 against Arena players, and it matters: the better half of Arena players wins 39% of games, the other half 28%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, control leads at 78 of 100, built on 63.6 immobilizations a game and 2.6 CC seconds a minute. Utility trails at 35, with 29 ally heal + shield a minute.
Among Arena players
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.