Playstyle
14 games
Playstyle radar
14 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
27
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
14 gamesObjectivesStart here
Objective damage / min
146 vs 311 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
5.0 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Aggression
Solo kills / game
1.2 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
CS at 10 min
78.2 vs 69.6
82 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 54% of games, the other half 45%.
First blood rate
20% vs 9%
77 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 58% of games, the other half 49%.
Wards cleared / game
2.6 vs 1.8
71 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 53% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 67 of 100, built on 1.51 vision score a minute and 5.3 wards cleared a game. Aggression trails at 24, with 0.11 kills a minute.
Among mid laners
Gold mid laners with above-median objective damage a minute win 72% of games; below it, 26%.
Gold mid laners with above-median turret plates a game win 76% of games; below it, 27%.
Gold mid laners with above-median solo kills a game win 60% of games; below it, 42%.