Playstyle
13 games
Playstyle radar
13 gamesCompared with bot laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
80
of 100
Farming
CS pace, gold income and early-lane farm
85
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
13 gamesVisionStart here
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Objectives
Epic monsters / game
1.0 vs 1.3 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Solo kills / game
0.7 vs 0.8 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Damage / min
1196 vs 859
100 of 100 against bot laners, and it matters: the better half of bot laners wins 63% of games, the other half 37%.
Gold / min
543 vs 482
92 of 100 against bot laners, and it matters: the better half of bot laners wins 71% of games, the other half 29%.
CS / min
9.1 vs 7.7
100 of 100 against bot laners, and it matters: the better half of bot laners wins 59% of games, the other half 41%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, farming leads at 86 of 100, built on 8.8 CS a minute and 63.1 CS at 10 min. Vision trails at 48, with 0.0 control wards a game.
Among bot laners
bot laners with above-median control wards a game win 55% of games; below it, 48%.
bot laners with above-median epic monsters a game win 76% of games; below it, 33%.
bot laners with above-median solo kills a game win 56% of games; below it, 44%.