Playstyle
12 games
Playstyle radar
12 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
27
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
12
of 100
What to work on
12 gamesSurvivabilityStart here
Deaths / min
0.31 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
16% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
Gold / min
374 vs 417 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Epic monsters / game
1.9 vs 1.1
88 of 100 against Lux players, and it matters: the better half of Lux mid laners wins 77% of games, the other half 38%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, objectives leads at 55 of 100, built on 1.6 epic monsters a game and 254 objective damage a minute. Survivability trails at 16, with 15% time spent dead.
Among mid laners
Lux mid laners with fewer deaths a minute than the median win 69% of games; with more, 32%.
Lux mid laners with less time spent dead than the median win 66% of games; with more, 36%.
Lux mid laners with above-median gold a minute win 69% of games; below it, 32%.