Playstyle
12 games
Playstyle radar
12 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
68
of 100
Damage
Damage per minute and share of the team's damage
78
of 100
Farming
CS pace, gold income and early-lane farm
65
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100
What to work on
12 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for mid laners. The strengths below are where the margin is widest.
Strengths
Damage / min
981 vs 757
95 of 100 against Anivia players, and it matters: the better half of Anivia mid laners wins 61% of games, the other half 40%.
Deaths / min
0.11 vs 0.17
85 of 100 against Anivia players, and it matters: the better half of Anivia mid laners wins 71% of games, the other half 29%.
Time spent dead
6% vs 9%
84 of 100 against Anivia players, and it matters: the better half of Anivia mid laners wins 68% of games, the other half 33%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 81 of 100, built on 0.16 deaths a minute and 9% time spent dead. Objectives trails at 59, with 9.3 turret plates a game.
Among mid laners