Playstyle
30 games
Playstyle radar
30 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
48
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Frontline
Damage soaked and mitigated for the team
66
of 100
Utility
Healing, shielding and lockdown for allies
71
of 100
Mechanics
Skillshots landed and dodged, casting tempo
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
30 gamesSurvivabilityStart here
Deaths / min
0.60 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
25% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Aggression
Multikills / game
1.27 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Strengths
Ability casts / min
12.2 vs 9.6
78 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Heals + shields / min
151 vs 31
75 of 100 against ARAM players. Keep it; it is part of how the games get won.
Ally heal + shield / min
151 vs 31
75 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Guardian
Keeps the team standing with heals and shields.
Among ARAM players, utility leads at 71 of 100, built on 151 heals + shields a minute and 151 ally heal + shield a minute. Survivability trails at 39, with 25% time spent dead.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
In your wins 0.51, in your losses 0.72 · 17W 13L
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
In your wins 22%, in your losses 28% · 17W 13L
ARAM players with above-median multikills a game win 55% of games; below it, 46%.
In your wins 1.29, in your losses 1.23 · 17W 13L