Playstyle
26 games
Playstyle radar
26 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Utility
Healing, shielding, lockdown and saves for allies
33
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
26 gamesObjectivesStart here
Turret plates / game
3.4 vs 6.3 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
52 vs 98 typical
Hit the objective while the team holds the area instead of chasing.
Utility
Heals + shields / min
41 vs 145 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Strengths
Vision score / min
3.04 vs 2.62
80 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 45%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 65 of 100, built on 3.04 vision score a minute and 7.8 wards cleared a game. Utility trails at 31, with 41 heals + shields a minute.
Among supports
Emerald supports with above-median turret plates a game win 77% of games; below it, 23%.
In your wins 5.1, in your losses 1.9 · 12W 14L
Emerald supports with above-median objective damage a minute win 70% of games; below it, 28%.
In your wins 64, in your losses 42 · 12W 14L
Emerald supports with above-median heals + shields a minute win 51% of games; below it, 47%.
In your wins 22, in your losses 57 · 12W 14L