Playstyle
14 games
Playstyle radar
14 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Utility
Healing, shielding, lockdown and saves for allies
48
of 100
Vision
Vision score, control wards and ward clears
72
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
14 gamesAggressionStart here
Kills / min
0.05 vs 0.09 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Deaths / min
0.19 vs 0.22
71 of 100 against supports, and it matters: the better half of supports wins 68% of games, the other half 32%.
Ally saves / game
5.07 vs 0.69
99 of 100 against supports, and it matters: the better half of supports wins 55% of games, the other half 48%.
Vision score / min
3.06 vs 2.76
71 of 100 against supports, and it matters: the better half of supports wins 55% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 72 of 100, built on 9.2 control wards a game and 3.06 vision score a minute. Aggression trails at 29, with 0.05 kills a minute.
Among supports
supports with above-median kills a minute win 55% of games; below it, 45%.