Playstyle
32 games
Playstyle radar
32 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
15
of 100
What to work on
32 gamesSurvivabilityStart here
Deaths / min
0.31 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
16% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.4 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Damage / min
1059 vs 860
88 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 58% of games, the other half 37%.
Team damage share
26% vs 24%
76 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 78 of 100, built on 1044 damage a minute and 26% team damage share. Survivability trails at 16, with 15% time spent dead. That is the Assassin trade: survivability is not where this class wins games.
Among mid laners
Diamond mid laners with fewer deaths a minute than the median win 66% of games; with more, 29%.
In your wins 0.22, in your losses 0.34 · 14W 18L
Diamond mid laners with less time spent dead than the median win 63% of games; with more, 33%.
In your wins 12%, in your losses 18% · 14W 18L
Diamond mid laners with above-median epic monsters a game win 75% of games; below it, 38%.
In your wins 1.3, in your losses 0.1 · 14W 18L