Playstyle
13 games
Playstyle radar
13 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
21
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
13 gamesVisionStart here
Vision score / min
0.72 vs 0.96 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
Kills / min
0.25 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Vision
Control wards / game
0.8 vs 1.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Epic monsters / game
3.4 vs 2.7
83 of 100 against junglers, and it matters: the better half of junglers wins 84% of games, the other half 31%.
Turret plates / game
6.0 vs 4.3
80 of 100 against junglers, and it matters: the better half of junglers wins 77% of games, the other half 27%.
Damage / min
872 vs 718
80 of 100 against junglers, and it matters: the better half of junglers wins 60% of games, the other half 40%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 56 of 100, built on 2.2 epic monsters a game and 6.8 turret plates a game. Farming trails at 25, with 6.3 CS a minute.
Among junglers
junglers with above-median vision score a minute win 55% of games; below it, 45%.
junglers with above-median kills a minute win 65% of games; below it, 35%.
junglers with above-median control wards a game win 52% of games; below it, 48%.