Playstyle
12 games
Playstyle radar
12 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
22
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
12 gamesVisionStart here
Vision score / min
1.65 vs 2.39 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
2.0 vs 3.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
First blood rate
0% vs 3% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, farming leads at 59 of 100, built on 431 gold a minute and 33.0 CS at 10 min. Vision trails at 24, with 0.94 vision score a minute.
Among supports
Gold supports with above-median vision score a minute win 54% of games; below it, 45%.
Gold supports with above-median control wards a game win 53% of games; below it, 47%.
Gold supports with above-median first blood rate win 54% of games; below it, 49%.