Playstyle
30 games
Playstyle radar
30 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
30 gamesObjectivesStart here
Epic monsters / game
2.3 vs 2.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Solo kills / game
0.8 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Turret plates / game
7.2 vs 4.2
99 of 100 against junglers, and it matters: the better half of Diamond junglers wins 76% of games, the other half 24%.
Damage / min
950 vs 707
98 of 100 against junglers, and it matters: the better half of Diamond junglers wins 57% of games, the other half 38%.
Gold / min
490 vs 459
73 of 100 against junglers, and it matters: the better half of Diamond junglers wins 69% of games, the other half 26%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 75 of 100, built on 23% team damage share and 853 damage a minute. Objectives trails at 37, with 1.7 epic monsters a game.
Among junglers
Diamond junglers with above-median epic monsters a game win 82% of games; below it, 28%.
In your wins 3.0, in your losses 0.6 · 13W 17L
Diamond junglers with less time spent dead than the median win 68% of games; with more, 27%.
In your wins 9%, in your losses 12% · 13W 17L
Diamond junglers with above-median solo kills a game win 57% of games; below it, 43%.
In your wins 0.5, in your losses 1.4 · 13W 17L