Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
55
of 100
Damage
Damage per minute and share of the duo's damage
55
of 100
Frontline
Damage soaked and mitigated for the duo
45
of 100
Utility
Healing and shielding for the duo
38
of 100
Control
Crowd control uptime and immobilizations
43
of 100
Mechanics
Skillshots landed and dodged
52
of 100
last 60season206 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
Immobilizations / game
23.6 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Frontline
Damage taken share
10% vs 11% typical
Body-block for the duo partner; the seconds you buy decide rounds.
Utility
Ally heal + shield / min
33 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Identity
Contender
No axis stands out above the field.
Among Arena players, damage leads at 55 of 100, built on 1693 damage a minute and 11% team damage share. Utility trails at 38, with 33 ally heal + shield a minute.
Among Arena players
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
This season, in your wins 28.0, in your losses 19.5 · 99W 107L
Arena players with above-median damage taken share win 36% of games; below it, 30%.
This season, in your wins 10%, in your losses 11% · 99W 107L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
This season, in your wins 96, in your losses 27 · 99W 107L