Playstyle
15 games
Playstyle radar
15 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
48
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Frontline
Damage soaked and mitigated for the team
60
of 100
Utility
Healing, shielding and lockdown for allies
69
of 100
Mechanics
Skillshots landed and dodged, casting tempo
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
15 gamesDamageStart here
Damage / min
1290 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Mechanics
Ability casts / min
7.9 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Aggression
Kills / min
0.47 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Strengths
Kill participation
73% vs 68%
72 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Heals + shields / min
182 vs 31
81 of 100 against ARAM players. Keep it; it is part of how the games get won.
Ally heal + shield / min
182 vs 31
81 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Guardian
Keeps the team standing with heals and shields.
Among ARAM players, utility leads at 69 of 100, built on 182 heals + shields a minute and 182 ally heal + shield a minute. Damage trails at 33, with 1290 damage a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
ARAM players with above-median kills a minute win 56% of games; below it, 44%.