Playstyle
11 games
Playstyle radar
11 gamesCompared with Silver supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Utility
Healing, shielding, lockdown and saves for allies
36
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
80
of 100
What to work on
11 gamesObjectivesStart here
Objective damage / min
59 vs 98 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
1.73 vs 2.29 typical
Deep wards after a won fight and a sweep before every objective.
Aggression
First blood rate
0% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Deaths / min
0.14 vs 0.21
88 of 100 against supports, and it matters: the better half of Silver supports wins 65% of games, the other half 32%.
Time spent dead
7% vs 9%
77 of 100 against supports, and it matters: the better half of Silver supports wins 63% of games, the other half 34%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 82 of 100, built on 0.14 deaths a minute and 7% time spent dead. Vision trails at 35, with 1.73 vision score a minute.
Among supports
Silver supports with above-median objective damage a minute win 70% of games; below it, 28%.
Silver supports with above-median vision score a minute win 54% of games; below it, 44%.
Silver supports with above-median first blood rate win 53% of games; below it, 48%.