Playstyle
14 games
Playstyle radar
14 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
33
of 100
Damage
Damage per minute and share of the duo's damage
25
of 100
Frontline
Damage soaked and mitigated for the duo
27
of 100
Utility
Healing and shielding for the duo
82
of 100
Control
Crowd control uptime and immobilizations
24
of 100
Mechanics
Skillshots landed and dodged
33
of 100
What to work on
14 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.3 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Damage
Damage / min
1200 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Frontline
Damage mitigated / min
1904 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Strengths
Ally heal + shield / min
226 vs 51
82 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Heals + shields / min
226 vs 51
82 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, utility leads at 82 of 100, built on 226 ally heal + shield a minute and 226 heals + shields a minute. Control trails at 24, with 1.3 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
Arena players with above-median damage a minute win 56% of games; below it, 10%.
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.