Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
16
of 100
Utility
Healing, shielding, lockdown and saves for allies
51
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
60 gamesObjectivesStart here
Epic monsters / game
1.0 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
65 vs 86 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
271 vs 350 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 51 of 100, built on 9% time spent dead and 0.23 deaths a minute. Damage trails at 12, with 9% team damage share. That is the Catcher trade: damage is not where this class wins games.
Among supports
Master+ supports with above-median epic monsters a game win 76% of games; below it, 35%.
In your wins 1.1, in your losses 0.8 · 35W 25L
Master+ supports with above-median objective damage a minute win 73% of games; below it, 31%.
In your wins 121, in your losses 81 · 32W 23L
Master+ supports with above-median damage a minute win 57% of games; below it, 48%.
In your wins 291, in your losses 378 · 35W 25L