Playstyle
16 games
Playstyle radar
16 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
33
of 100
Damage
Damage per minute and share of the team's damage
15
of 100
Frontline
Damage soaked and mitigated for the team
54
of 100
Utility
Healing, shielding and lockdown for allies
78
of 100
Mechanics
Skillshots landed and dodged, casting tempo
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
16 gamesDamageStart here
Damage / min
1168 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.37 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Multikills / game
0.63 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Strengths
Time spent dead
20% vs 23%
72 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Immobilizations / game
46.8 vs 26.4
84 of 100 against ARAM players. Keep it; it is part of how the games get won.
Heals + shields / min
153 vs 31
75 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Guardian
Keeps the team standing with heals and shields.
Among ARAM players, utility leads at 78 of 100, built on 46.8 immobilizations a game and 153 heals + shields a minute. Damage trails at 15, with 15% team damage share.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
ARAM players with above-median multikills a game win 55% of games; below it, 46%.