Playstyle
11 games
Playstyle radar
11 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
55
of 100
Damage
Damage per minute and share of the duo's damage
21
of 100
Frontline
Damage soaked and mitigated for the duo
74
of 100
Utility
Healing and shielding for the duo
48
of 100
Control
Crowd control uptime and immobilizations
36
of 100
Mechanics
Skillshots landed and dodged
54
of 100
What to work on
11 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Damage / min
1080 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Control
CC seconds / min
1.7 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Damage
Team damage share
10% vs 11% typical
Add your damage to every trade your partner takes.
Strengths
Damage taken share
16% vs 11%
100 of 100 against Arena players, and it matters: the better half of Arena players wins 36% of games, the other half 30%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, frontline leads at 74 of 100, built on 16% damage taken share and 2577 damage mitigated a minute. Damage trails at 21, with 1080 damage a minute.
Among Arena players
Arena players with above-median damage a minute win 56% of games; below it, 10%.
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
Arena players with above-median team damage share win 41% of games; below it, 26%.