Playstyle
11 games
Playstyle radar
11 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
75
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
15
of 100
What to work on
11 gamesSurvivabilityStart here
Deaths / min
0.28 vs 0.24 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Turret plates / game
2.7 vs 3.5 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
First blood rate
44% vs 12%
100 of 100 against Briar players, and it matters: the better half of Briar junglers wins 57% of games, the other half 50%.
Vision score / min
1.08 vs 0.81
86 of 100 against Briar players, and it matters: the better half of Briar junglers wins 55% of games, the other half 46%.
Control wards / game
3.2 vs 1.0
85 of 100 against Briar players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 66 of 100, built on 3.2 control wards a game and 1.06 vision score a minute. Survivability trails at 3, with 15% time spent dead.
Among junglers
Briar junglers with fewer deaths a minute than the median win 75% of games; with more, 26%.
Briar junglers with less time spent dead than the median win 72% of games; with more, 30%.
Briar junglers with above-median turret plates a game win 75% of games; below it, 28%.