Playstyle
11 games
Playstyle radar
11 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
73
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
84
of 100
What to work on
11 gamesObjectivesStart here
Epic monsters / game
0.2 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Damage
Damage / min
673 vs 822 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.15 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Deaths / min
0.16 vs 0.22
81 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 32%.
Time spent dead
9% vs 12%
80 of 100 against top laners, and it matters: the better half of Emerald top laners wins 63% of games, the other half 35%.
CS / min
8.9 vs 7.1
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 56% of games, the other half 42%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 83 of 100, built on 0.13 deaths a minute and 7% time spent dead. Vision trails at 26, with 1.5 wards cleared a game.
Among top laners
Emerald top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Emerald top laners with above-median damage a minute win 58% of games; below it, 40%.
Emerald top laners with above-median kills a minute win 62% of games; below it, 36%.