Playstyle
10 games
Playstyle radar
10 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
22
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
18
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.35 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
19% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
6.2 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Wards cleared / game
2.2 vs 1.5
73 of 100 against top laners, and it matters: the better half of Platinum top laners wins 53% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, objectives leads at 48 of 100, built on 576 objective damage a minute and 1.7 epic monsters a game. Survivability trails at 20, with 16% time spent dead.
Among top laners
Platinum top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Platinum top laners with less time spent dead than the median win 64% of games; with more, 36%.
Platinum top laners with above-median CS a minute win 57% of games; below it, 42%.