Playstyle
14 games
Playstyle radar
14 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
77
of 100
Damage
Damage per minute and share of the duo's damage
60
of 100
Frontline
Damage soaked and mitigated for the duo
90
of 100
Utility
Healing and shielding for the duo
31
of 100
Control
Crowd control uptime and immobilizations
53
of 100
Mechanics
Skillshots landed and dodged
44
of 100
What to work on
14 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
UtilityStart here
Ally heal + shield / min
24 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
24 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Damage mitigated / min
4062 vs 2642
81 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
Average placement
2.9 vs 3.5
78 of 100 against Arena players. Keep it; it is part of how the games get won.
Top-2 rate
50% vs 33%
75 of 100 against Arena players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, frontline leads at 90 of 100, built on 15% damage taken share and 4062 damage mitigated a minute. Utility trails at 31, with 24 ally heal + shield a minute.
Among Arena players
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.