Playstyle
10 games
Playstyle radar
10 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
73
of 100
Damage
Damage per minute and share of the duo's damage
33
of 100
Frontline
Damage soaked and mitigated for the duo
87
of 100
Utility
Healing and shielding for the duo
24
of 100
Control
Crowd control uptime and immobilizations
98
of 100
Mechanics
Skillshots landed and dodged
26
of 100
What to work on
10 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Team damage share
9% vs 11% typical
Add your damage to every trade your partner takes.
Mechanics
Skillshots hit / min
0.3 vs 0.7 typical
Skillshots hit decide 2v2s; throw them where the enemy has to walk.
Mechanics
Skillshots dodged / min
3.0 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Strengths
Damage mitigated / min
5344 vs 2642
100 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
CC seconds / min
3.6 vs 2.1
95 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Immobilizations / game
89.4 vs 33.6
100 of 100 against Arena players, and it matters: the better half of Arena players wins 39% of games, the other half 28%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, control leads at 98 of 100, built on 89.4 immobilizations a game and 3.6 CC seconds a minute. Utility trails at 24, with 13 ally heal + shield a minute.
Among Arena players
Arena players with above-median team damage share win 41% of games; below it, 26%.
Arena players with above-median skillshots hit a minute win 38% of games; below it, 29%.
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.