Playstyle
60 games
Playstyle radar
60 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Utility
Healing, shielding, lockdown and saves for allies
53
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
81
of 100
What to work on
60 gamesAggressionStart here
Kill participation
54% vs 56% typical
Be at every fight your team takes; a support's value is presence.
Aggression
Kills / min
0.02 vs 0.03 typical
Follow the carry's all-in with your own damage instead of only peeling.
Damage
Damage / min
157 vs 178 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Deaths / min
0.15 vs 0.20
85 of 100 against Emerald Soraka players, and it matters: the better half of Soraka supports wins 68% of games, the other half 33%.
Time spent dead
6% vs 8%
80 of 100 against Emerald Soraka players, and it matters: the better half of Soraka supports wins 65% of games, the other half 36%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 82 of 100, built on 0.15 deaths a minute and 6% time spent dead. Damage trails at 11, with 228 damage a minute. That is the Enchanter trade: damage is not where this class wins games.
Among supports
Soraka supports with above-median kill participation win 55% of games; below it, 46%.
This season, in your wins 54%, in your losses 56% · 35W 50L
Soraka supports with above-median kills a minute win 54% of games; below it, 47%.
This season, in your wins 0.05, in your losses 0.03 · 35W 50L
Soraka supports with above-median damage a minute win 53% of games; below it, 48%.
This season, in your wins 243, in your losses 219 · 35W 50L