Playstyle
19 games
Playstyle radar
19 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
27
of 100
Damage
Damage per minute and share of the team's damage
3
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
21
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
78
of 100
What to work on
19 gamesFarmingStart here
CS / min
6.2 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
492 vs 643 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Vision
Vision score / min
0.68 vs 0.99 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Time spent dead
6% vs 9%
90 of 100 against Wukong players, and it matters: the better half of Wukong junglers wins 73% of games, the other half 30%.
Deaths / min
0.12 vs 0.17
86 of 100 against Wukong players, and it matters: the better half of Wukong junglers wins 77% of games, the other half 27%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 85 of 100, built on 0.14 deaths a minute and 7% time spent dead. Damage trails at 2, with 13% team damage share.
Among junglers
Wukong junglers with above-median CS a minute win 69% of games; below it, 34%.
Wukong junglers with above-median damage a minute win 60% of games; below it, 43%.
Wukong junglers with above-median vision score a minute win 57% of games; below it, 47%.