Playstyle
52 games
Playstyle radar
52 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
52
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Frontline
Damage soaked and mitigated for the team
55
of 100
Utility
Healing, shielding and lockdown for allies
48
of 100
Mechanics
Skillshots landed and dodged, casting tempo
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
52 gamesSurvivabilityStart here
Time spent dead
25% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Strengths
Skillshots hit / min
3.0 vs 2.2
70 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among ARAM players, damage leads at 64 of 100, built on 1748 damage a minute and 22% team damage share. Survivability trails at 40, with 25% time spent dead.
Among ARAM players
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
In your wins 21%, in your losses 28% · 25W 27L