Playstyle radar
18 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
66
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Farming
CS pace, gold income and early-lane farm
69
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
18 gamesSurvivabilityStart here
Time spent dead
14% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Wards cleared / game
0.7 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Kills / min
0.29 vs 0.19
91 of 100 against top laners, and it matters: the better half of Diamond top laners wins 60% of games, the other half 35%.
Damage / min
997 vs 802
89 of 100 against top laners, and it matters: the better half of Diamond top laners wins 56% of games, the other half 39%.
Gold / min
450 vs 413
78 of 100 against top laners, and it matters: the better half of Diamond top laners wins 66% of games, the other half 30%.
Identity
Playmaker
In on every kill the team takes.
Among top laners, aggression leads at 70 of 100, built on 42% kill participation and 0.27 kills a minute. Survivability trails at 38, with 14% time spent dead. That is the Diver trade: survivability is not where this class wins games.
Among top laners
Diamond top laners with less time spent dead than the median win 62% of games; with more, 33%.
Diamond top laners with above-median wards cleared a game win 51% of games; below it, 45%.