Playstyle
13 games
Playstyle radar
13 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
41
of 100
Damage
Damage per minute and share of the team's damage
25
of 100
Frontline
Damage soaked and mitigated for the team
71
of 100
Utility
Healing, shielding and lockdown for allies
42
of 100
Mechanics
Skillshots landed and dodged, casting tempo
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
27
of 100
What to work on
13 gamesSurvivabilityStart here
Deaths / min
0.66 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
26% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Damage
Damage / min
1222 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Not a priority
Strengths
Damage taken share
24% vs 20%
81 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, frontline leads at 71 of 100, built on 24% damage taken share and 1611 damage mitigated a minute. Damage trails at 25, with 1222 damage a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
ARAM players with above-median damage a minute win 56% of games; below it, 44%.