Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Utility
Healing, shielding, lockdown and saves for allies
41
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
10 gamesObjectivesStart here
Epic monsters / game
1.1 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Control wards / game
2.0 vs 4.8 typical
Buy a control ward on most backs and place it where the next fight happens.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Turret plates / game
9.5 vs 6.3
92 of 100 against supports, and it matters: the better half of Emerald supports wins 77% of games, the other half 23%.
Kills / min
0.15 vs 0.08
82 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 44%.
Kill participation
58% vs 54%
74 of 100 against supports, and it matters: the better half of Emerald supports wins 52% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 61 of 100, built on 13% team damage share and 449 damage a minute. Vision trails at 34, with 2.0 control wards a game.
Among supports
Emerald supports with above-median epic monsters a game win 73% of games; below it, 30%.
Emerald supports with above-median control wards a game win 53% of games; below it, 46%.
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.