Playstyle
16 games
Playstyle radar
16 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
73
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Frontline
Damage soaked and mitigated for the team
79
of 100
Utility
Healing, shielding and lockdown for allies
30
of 100
Mechanics
Skillshots landed and dodged, casting tempo
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
16 gamesMechanicsStart here
Ability casts / min
9.0 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Strengths
Kills / min
0.75 vs 0.56
74 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Multikills / game
3.31 vs 2.00
70 of 100 against ARAM players, and it matters: the better half of ARAM players wins 55% of games, the other half 46%.
Damage taken share
24% vs 20%
83 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 79 of 100, built on 24% damage taken share and 1982 damage mitigated a minute. Utility trails at 30, with 5 ally heal + shield a minute.
Among ARAM players
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.