Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
last 60season128 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
250 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
787 vs 860 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Epic monsters / game
0.6 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
First blood rate
26% vs 8%
93 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 55% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, survivability leads at 51 of 100, built on 0.22 deaths a minute and 11% time spent dead. Farming trails at 33, with 402 gold a minute.
Among mid laners
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.
This season, in your wins 426, in your losses 219 · 62W 66L
Diamond mid laners with above-median damage a minute win 58% of games; below it, 37%.
This season, in your wins 777, in your losses 704 · 62W 66L
Diamond mid laners with above-median epic monsters a game win 75% of games; below it, 38%.
This season, in your wins 1.5, in your losses 0.6 · 62W 66L