Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Utility
Healing, shielding, lockdown and saves for allies
48
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
27
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
last 60season135 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Objective damage / min
49 vs 86 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Time spent dead
10% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Kills / min
0.12 vs 0.07
74 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 47%.
First blood rate
14% vs 5%
88 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 52%.
Identity
Duelist
Hunts solo kills and wins the 1v1.
Among supports, aggression leads at 63 of 100, built on 13% first blood rate and 56% kill participation. Objectives trails at 28, with 53 objective damage a minute.
Among supports
Master+ supports with fewer deaths a minute than the median win 70% of games; with more, 34%.
This season, in your wins 0.25, in your losses 0.32 · 73W 62L
Master+ supports with above-median objective damage a minute win 73% of games; below it, 31%.
This season, in your wins 97, in your losses 35 · 73W 62L
Master+ supports with less time spent dead than the median win 68% of games; with more, 36%.
This season, in your wins 9%, in your losses 12% · 73W 62L