Playstyle radar
40 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
62
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
40 gamesAggressionStart here
Solo kills / game
1.7 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.16 vs 0.19 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Vision score / min
0.95 vs 0.79
79 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 44%.
Wards cleared / game
2.3 vs 1.5
73 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 45%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 66 of 100, built on 0.97 vision score a minute and 2.3 wards cleared a game. Aggression trails at 34, with 1.6 solo kills a game.
Among top laners
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.
In your wins 2.1, in your losses 1.1 · 21W 19L
Diamond top laners with above-median kills a minute win 60% of games; below it, 35%.
In your wins 0.21, in your losses 0.09 · 21W 19L