Playstyle
24 games
Playstyle radar
24 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
43
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Frontline
Damage soaked and mitigated for the team
36
of 100
Utility
Healing, shielding and lockdown for allies
60
of 100
Mechanics
Skillshots landed and dodged, casting tempo
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
24 gamesDamageStart here
Damage / min
1388 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Not a priority
Strengths
Heals + shields / min
130 vs 31
71 of 100 against ARAM players. Keep it; it is part of how the games get won.
Ally heal + shield / min
130 vs 31
71 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among ARAM players, utility leads at 60 of 100, built on 130 heals + shields a minute and 130 ally heal + shield a minute. Frontline trails at 36, with 1067 damage mitigated a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.