Playstyle
10 games
Playstyle radar
10 gamesCompared with Silver junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
20
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
10 gamesDamageStart here
Damage / min
450 vs 670 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
0.3 vs 1.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.20 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Epic monsters / game
3.5 vs 2.8
79 of 100 against junglers, and it matters: the better half of Silver junglers wins 83% of games, the other half 30%.
Turret plates / game
5.2 vs 3.9
70 of 100 against junglers, and it matters: the better half of Silver junglers wins 75% of games, the other half 29%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 63 of 100, built on 7.5 turret plates a game and 2.7 epic monsters a game. Damage trails at 27, with 13% team damage share.
Among junglers
Silver junglers with above-median damage a minute win 57% of games; below it, 41%.
Silver junglers with above-median solo kills a game win 57% of games; below it, 44%.
Silver junglers with above-median kills a minute win 62% of games; below it, 36%.