Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Utility
Healing, shielding, lockdown and saves for allies
48
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
last 60season138 games
What to work on
60 gamesAggressionStart here
Kills / min
0.05 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Damage
Damage / min
309 vs 350 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Kill participation
60% vs 56%
74 of 100 against supports, and it matters: the better half of Master+ supports wins 55% of games, the other half 49%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 68 of 100, built on 0.19 deaths a minute and 8% time spent dead. Damage trails at 27, with 337 damage a minute.
Among supports
Master+ supports with above-median kills a minute win 57% of games; below it, 47%.
This season, in your wins 0.09, in your losses 0.04 · 77W 61L
Master+ supports with above-median damage a minute win 57% of games; below it, 48%.
This season, in your wins 359, in your losses 314 · 77W 61L