Playstyle
17 games
Playstyle radar
17 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
17
of 100
Damage
Damage per minute and share of the team's damage
9
of 100
Farming
CS pace, gold income and early-lane farm
21
of 100
Vision
Vision score, control wards and ward clears
5
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
25
of 100
What to work on
17 gamesFarmingStart here
CS / min
5.9 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
440 vs 718 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Survivability
Deaths / min
0.26 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 63 of 100, built on 878 objective damage a minute and 2.5 epic monsters a game. Vision trails at 4, with 0.2 wards cleared a game.
Among junglers
junglers with above-median CS a minute win 67% of games; below it, 33%.
junglers with above-median damage a minute win 60% of games; below it, 40%.
junglers with fewer deaths a minute than the median win 74% of games; with more, 26%.