Playstyle
12 games
Playstyle radar
12 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
64
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
12 gamesAggressionStart here
Solo kills / game
1.0 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.16 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
Gold / min
403 vs 427 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Time spent dead
9% vs 11%
71 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 63% of games, the other half 33%.
CS / min
8.3 vs 7.2
96 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 53% of games, the other half 42%.
CS at 10 min
83.0 vs 74.5
89 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, farming leads at 64 of 100, built on 7.5 CS a minute and 448 gold a minute. Aggression trails at 41, with 0.9 solo kills a game.
Among mid laners
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.
Diamond mid laners with above-median kills a minute win 62% of games; below it, 33%.
Diamond mid laners with above-median gold a minute win 66% of games; below it, 29%.