Playstyle radar
60 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
last 60season147 games
What to work on
60 gamesAggressionStart here
Solo kills / game
1.8 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Epic monsters / game
1.1 vs 0.7
78 of 100 against top laners, and it matters: the better half of Diamond top laners wins 67% of games, the other half 31%.
Time spent dead
9% vs 12%
77 of 100 against top laners, and it matters: the better half of Diamond top laners wins 62% of games, the other half 33%.
Deaths / min
0.18 vs 0.22
76 of 100 against top laners, and it matters: the better half of Diamond top laners wins 65% of games, the other half 30%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 72 of 100, built on 0.18 deaths a minute and 9% time spent dead. Damage trails at 40, with 724 damage a minute.
Among top laners
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.
This season, in your wins 1.3, in your losses 0.8 · 72W 75L