Playstyle
51 games
Playstyle radar
51 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
46
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Frontline
Damage soaked and mitigated for the team
73
of 100
Utility
Healing, shielding and lockdown for allies
42
of 100
Mechanics
Skillshots landed and dodged, casting tempo
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
73
of 100
What to work on
51 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for ARAM players. The strengths below are where the margin is widest.
Not a priority
Strengths
Deaths / min
0.48 vs 0.56
73 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Time spent dead
20% vs 23%
72 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Damage taken share
23% vs 20%
75 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 73 of 100, built on 23% damage taken share and 1886 damage mitigated a minute. Damage trails at 42, with 18% team damage share.
Among ARAM players