Playstyle
17 games
Playstyle radar
17 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
43
of 100
Damage
Damage per minute and share of the duo's damage
31
of 100
Frontline
Damage soaked and mitigated for the duo
24
of 100
Utility
Healing and shielding for the duo
100
of 100
Control
Crowd control uptime and immobilizations
23
of 100
Mechanics
Skillshots landed and dodged
35
of 100
What to work on
17 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage mitigated / min
1827 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Control
Immobilizations / game
17.2 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Damage
Team damage share
9% vs 11% typical
Add your damage to every trade your partner takes.
Strengths
Ally heal + shield / min
401 vs 51
100 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Heals + shields / min
401 vs 51
100 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Identity
Guardian
Keeps the duo standing with heals and shields.
Among Arena players, utility leads at 100 of 100, built on 401 ally heal + shield a minute and 401 heals + shields a minute. Control trails at 23, with 17.2 immobilizations a game.
Among Arena players
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
Arena players with above-median team damage share win 41% of games; below it, 26%.