Playstyle
41 games
Playstyle radar
41 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
60
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Frontline
Damage soaked and mitigated for the team
36
of 100
Utility
Healing, shielding and lockdown for allies
63
of 100
Mechanics
Skillshots landed and dodged, casting tempo
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
41 gamesSurvivabilityStart here
Deaths / min
0.61 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Aggression
Multikills / game
1.61 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Strengths
Kill participation
74% vs 68%
80 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Ability casts / min
11.7 vs 9.6
73 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Skillshots hit / min
3.2 vs 2.2
75 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Guardian
Keeps the team standing with heals and shields.
Among ARAM players, utility leads at 63 of 100, built on 112 heals + shields a minute and 112 ally heal + shield a minute. Frontline trails at 36, with 18% damage taken share.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
In your wins 0.57, in your losses 0.64 · 20W 21L
ARAM players with above-median multikills a game win 55% of games; below it, 46%.
In your wins 1.60, in your losses 1.62 · 20W 21L