Playstyle
15 games
Playstyle radar
15 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
15 gamesFarmingStart here
Gold / min
390 vs 425 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Damage
Damage / min
794 vs 866 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS / min
6.6 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Time spent dead
8% vs 11%
85 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 64% of games, the other half 34%.
Deaths / min
0.16 vs 0.21
78 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 67% of games, the other half 31%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 69 of 100, built on 8% time spent dead and 0.18 deaths a minute. Vision trails at 29, with 0.4 control wards a game.
Among mid laners
Emerald mid laners with above-median gold a minute win 67% of games; below it, 31%.
Emerald mid laners with above-median damage a minute win 60% of games; below it, 39%.
Emerald mid laners with above-median CS a minute win 55% of games; below it, 44%.