Playstyle
16 games
Playstyle radar
16 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
19
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
What to work on
16 gamesDamageStart here
Damage / min
523 vs 707 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.16 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Vision
Vision score / min
0.63 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Time spent dead
7% vs 10%
95 of 100 against junglers, and it matters: the better half of Diamond junglers wins 68% of games, the other half 27%.
Deaths / min
0.14 vs 0.20
94 of 100 against junglers, and it matters: the better half of Diamond junglers wins 71% of games, the other half 24%.
Objective damage / min
1237 vs 925
92 of 100 against junglers, and it matters: the better half of Diamond junglers wins 77% of games, the other half 18%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 75 of 100, built on 7% time spent dead and 0.14 deaths a minute. Damage trails at 14, with 13% team damage share.
Among junglers
Diamond junglers with above-median damage a minute win 57% of games; below it, 38%.
Diamond junglers with above-median kills a minute win 62% of games; below it, 33%.
Diamond junglers with above-median vision score a minute win 52% of games; below it, 43%.