Playstyle
34 games
Playstyle radar
34 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
64
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
80
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
34 gamesSurvivabilityStart here
Deaths / min
0.24 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Control wards / game
0.1 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Survivability
Time spent dead
12% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Epic monsters / game
1.3 vs 0.7
94 of 100 against Jax players, and it matters: the better half of Jax top laners wins 69% of games, the other half 35%.
Objective damage / min
691 vs 536
83 of 100 against Jax players, and it matters: the better half of Jax top laners wins 74% of games, the other half 26%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 81 of 100, built on 626 objective damage a minute and 1.3 epic monsters a game. Survivability trails at 46, with 0.23 deaths a minute.
Among top laners
Jax top laners with fewer deaths a minute than the median win 68% of games; with more, 32%.
In your wins 0.19, in your losses 0.28 · 18W 16L
Jax top laners with above-median control wards a game win 55% of games; below it, 47%.
In your wins 0.3, in your losses 0.1 · 18W 16L
Jax top laners with less time spent dead than the median win 65% of games; with more, 35%.
In your wins 9%, in your losses 16% · 18W 16L