Playstyle
13 games
Playstyle radar
13 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
27
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
16
of 100
Objectives
Epic monsters, objective damage and plates
28
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
13 gamesObjectivesStart here
Turret plates / game
1.5 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Vision
Vision score / min
0.59 vs 0.94 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Objective damage / min
729 vs 937 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Deaths / min
0.15 vs 0.20
78 of 100 against junglers, and it matters: the better half of Emerald junglers wins 73% of games, the other half 26%.
Time spent dead
8% vs 10%
77 of 100 against junglers, and it matters: the better half of Emerald junglers wins 69% of games, the other half 29%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 71 of 100, built on 0.15 deaths a minute and 8% time spent dead. Vision trails at 12, with 0.59 vision score a minute.
Among junglers
Emerald junglers with above-median turret plates a game win 76% of games; below it, 26%.
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.
Emerald junglers with above-median objective damage a minute win 79% of games; below it, 19%.