Playstyle
14 games
Playstyle radar
14 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
21
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
14 gamesDamageStart here
Damage / min
720 vs 861 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Vision
Control wards / game
0.4 vs 0.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Epic monsters / game
1.3 vs 0.9
73 of 100 against mid laners, and it matters: the better half of mid laners wins 77% of games, the other half 41%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 63 of 100, built on 10% time spent dead and 0.19 deaths a minute. Damage trails at 21, with 643 damage a minute.
Among mid laners
mid laners with above-median damage a minute win 61% of games; below it, 39%.
mid laners with above-median control wards a game win 53% of games; below it, 47%.