Playstyle
34 games
Playstyle radar
34 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
36
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Frontline
Damage soaked and mitigated for the team
100
of 100
Utility
Healing, shielding and lockdown for allies
73
of 100
Mechanics
Skillshots landed and dodged, casting tempo
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
20
of 100
What to work on
34 gamesSurvivabilityStart here
Deaths / min
0.69 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
27% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Damage
Damage / min
1277 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Not a priority
Strengths
Immobilizations / game
62.9 vs 26.4
100 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage taken share
27% vs 20%
100 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage mitigated / min
3180 vs 1333
100 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 100 of 100, built on 27% damage taken share and 3180 damage mitigated a minute. Survivability trails at 20, with 0.69 deaths a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
In your wins 0.66, in your losses 0.75 · 22W 12L
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
In your wins 26%, in your losses 29% · 22W 12L
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1326, in your losses 1186 · 22W 12L